Story in Games Pt. 2: Sound Design and New Leaves

Originally posted on the Team Junkfish blog.

We’re on to the second proper part of my little series of blogs covering the use of audio in storytelling for games. Previously on Team Junkfish I spoke about the use of music in games and how we’re going about those ideas in Monstrum. This time I’m going to talk a bit more about the use of sound effects and how they build up the world and everything in it.

Continue reading “Story in Games Pt. 2: Sound Design and New Leaves”