Ahoy! Apologies for the lack of posts recently. In between IGDA Scotland stuff, being ill and… other stuff things got away from me. Also with an upcoming busy period I’m looking to transition this to once a week to see how it pans out. Anyway, today we look at a Neo Geo Pocket Color game as previously threatened: Sacnoth’s mech strategy RPG Faselei!
Mecha games aren’t entirely uncommon out of Japan. The influence of the likes of Mazinger, Macross, and Gundam to name a few clearly imprinted on game developers in the ’80s and ’90s. While the more obvious approach was to incorporate these elements into action games, devs also looked to create large scale battles in the Strategy genre. A number of licenses were put to use, Gundam games appeared everywhere, or the crossover Super Robot Wars to make mecha fans dreams come true. Original IPs popped up as well, such as Square Enix’s long-lived Front Mission series.
Continue reading “500 Words About… Faselei!”
Today’s post is a set up for the future. Despite producing the Neo Geo, the arcade in a box that was one of the most eye-wateringly expensive systems to buy for both while it was in production and even now, SNK wanted to dip their toes in a pond they hadn’t committed to: handhelds. After a few releases on Game Boy they decided to challenge the Big N with a system of their own and the topic of today’s post: the Neo Geo Pocket Color.
For most people handheld gaming in the ’90s/early ’00s revolved around one device: the Game Boy. If pushed a few people may be able to name its earlier challengers, Sega’s Game Gear or the Atari Lynx, both in colour and more powerful but battery hogs. Some may even namedrop Game Boy inventor Gunpei Yokoi’s follow-up handheld, the Japan only Bandai Wonderswan. It managed to hold its own with decent support from the likes of Squaresoft, Capcom, Namco and others before the Game Boy Advance cleared everything in its path. Continue reading “500 Words About… the Neo Geo Pocket Color”