The Voices of the Britannic – Dialogue and Conversation Design in Murderous Pursuits

This was originally posted in two parts on the Blazing Griffin Website: Pt. 1 | Pt. 2

It is also available on Audiokinetic’s Wwise Blog in English: Pt. 1 | Pt. 2 and Japanese: Pt. 1 | Pt. 2

We released Murderous Pursuits a few months ago, and I wanted to share a bit of info on what I was working on. This blog post will look at the audio solution for one of the core features, the “Vignette” system. This will cover:

– What the original concept was and audio requirements were

– How we handled the dialogue recording and editing

– The systems design and implementation using Wwise and Unity.

If you haven’t played or seen it yet, Murderous Pursuits is a kill-or-be-killed Victorian stealth-em-up for 1-8 players in which you must hunt and kill your quarry before your hunters do the same to you, all while avoiding witnesses. You can buy it on Steam right now!

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