Room to Play Sound Design – Pt. 1

Ahoy!

So I want to do some follow ups on the Room To Play exhibit I had a hand in and briefly go over some of the concepts and sound design for what we eventually came up with. As a sneak peak, here’s a little loop with a few of the sounds that I’ll be discussing in the next few posts:

For more info on Room to Play and some looks into what we go up to in the workshops check out this blog post. This post is obviously from my own perspective, but a lot of other people’s work went into creating not only this exhibit but the others that went on display, so do check out who else was involved :).

But veering back on topic: the main concept for Room to Play was combining aspects of music and sound with “play” and “games”. As a sound designer in digital games you would think that a lot of the processes would be similar and easily carried over, but with Room to Play on the whole I wanted to look at the tactile side of things, how people interact with objects that generate sound and how they react to the sounds the objects made.

So with that in mind, one of the ideas for an installation was to use trampolines in some fashion.

Ya know, these things (made to look good by people with art skills!):

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After a few ideas (including bouncing musicians!) the basic concept the group came up with was what would happen if a sound played when someone jumped. But we took it one step further.

Team Trampoline had an plan. That plan involved Dance Dance Revolution. Well, the dancemats anyway.

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