I now have up to date sound design and dialogue reels for your listening and viewing pleasure. Mostly focused on Murderous Pursuits, but a few other things in there too. I’ll be doing a few more detail blogs on some of the work and systems in the games I’ve worked on so do check back!
This was originally posted in two parts on the Blazing Griffin Website: Pt. 1 | Pt. 2
It is also available on Audiokinetic’s Wwise Blog in English: Pt. 1 | Pt. 2 and Japanese: Pt. 1 | Pt. 2
We released Murderous Pursuits a few months ago, and I wanted to share a bit of info on what I was working on. This blog post will look at the audio solution for one of the core features, the “Vignette” system. This will cover:
– What the original concept was and audio requirements were
– How we handled the dialogue recording and editing
– The systems design and implementation using Wwise and Unity.
If you haven’t played or seen it yet, Murderous Pursuits is a kill-or-be-killed Victorian stealth-em-up for 1-8 players in which you must hunt and kill your quarry before your hunters do the same to you, all while avoiding witnesses. You can buy it on Steam right now!
Continue reading “The Voices of the Britannic – Dialogue and Conversation Design in Murderous Pursuits”