Role: Sound Design, Music
Engine: Eclipse/Unity
Originally created as part of the Samsung Student Developer Challenge in 2012, Foofoo is a terrain manipulation puzzle game where players must guide the eponymous bunny Foo Foo though the various underground caverns to find his carrots. The game came 3rd overall in the competition, and was launched on Samsung Note devices in 2013 [although it now seems to have vanished :(].
This project began life as part of a game jam. Musically I decided that a jazz variation of “Little Bunny Foo Foo” would at least serve as a stand in, however this feel was then taken throughout the soundtrack. The music is themed on the “worlds” of the game, and leans heavily on rabbit puns for the song titles…