Role: Music, Sound design
Engine: Unity
Buddy was developed as part of Molyjam 2013 over ~48 hours. It involves the player having to manage their day to day tasks while caring for their injured dog.
Music was a main focus for this game as it weighed heavily into the emotional impact we were looking for. I wanted to keep it fairly minimal, using cello, tongue drums and a lot of reverb.
The team consisted of:
Malcolm Armstrong: Design
Mihai Georgescu: Art
Calum MacRobert: Code
Jaime Cross: Audio