Role: Music, Sound design

Engine: Unity


Buddy was developed as part of Molyjam 2013 over ~48 hours. It involves the player having to manage their day to day tasks while caring for their injured dog.

Music was a main focus for this game as it weighed heavily into the emotional impact we were looking for. I wanted to keep it fairly minimal, using cello, tongue drums and a lot of reverb.

The team consisted of:

Malcolm Armstrong: Design
Mihai Georgescu: Art
Calum MacRobert: Code
Jaime Cross: Audio

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