In July I had the pleasure of chairing a game audio panel at the IGDA Scotland meet up. The panel featured Will Morton of Solid Audioworks and Matthew Smith of Square Peg Games, both formerly of Rockstar North, and Orfeas Boteas of Krotos, makers of Dehumanizer.
We covered a few different topics, such as how they got into game audio, advice for fledgling sound designers and composers applying for positions, and how the transition from AAA games to indie and freelance has been. Or in Orfeas’ case, how scaling up from a Masters project to renowed sound software production company has went!
Obviously the proof is in the pudding, and we discussed a lot more in a fair amout of detail, so do give it a whirl!