My name is Jaime Cross, I am a sound designer and composer for games. Currently I’m the Audio Lead at Team Junkfish in Scotland, working on our upcoming title Monstrum 2.
I have been working in the industry for the past 9 years, and have a strong passion for everything game audio related. I am a strong believer in taking a holistic approach to game audio, working out what is best for the game with other departments and team members and how the audio can elevate the whole project to a higher level.
I have worked on small scale to multi-year projects, both in-house and remotely. I am capable of handling a multitude of game audio requirements at each stage of development, and have experience in:
- Audio direction
- Sound recording, editing and design
- Voice over casting, dialogue direction and editing
- Managing and directing outsourced and contract personnel
- Audio systems planning and design
- Music composition and systems design
- Implementation, mixing and optimisation in middleware and in engine (Unity, Wwise, FMOD Studio)
I also have experience in working in audio post production for linear media and have worked on physical audio based installations.
Previously I worked at Blazing Griffin as an Audio Designer and Acting Audio Lead. I headed up their audio department while working on their upcoming title The Murder Mystery Machine (working title), and previous release Murderous Pursuits. I have also worked on some projects with the Film and Post Production teams.
Before my current stint with the company, I was a Director at Team Junkfish. In 2015 they released a survival horror game called Monstrum, which was nominated for TIGA, Develop and BAFTA Scotland awards. I also handled the PR and marketing at Team Junkfish on top of the audio and directorial duties.
In 2020 I was a co-producer on OTHERWORLD: A Tribute to Silent Hill for the record label Materia Collective, which launched at the end of October in the same year.
I’m a graduate of the University of Abertay Dundee via Ayr College in Sound Production, with a focus on audio implementation in games and the use of 3D sound.
In November 2015 I was voted onto the IGDA Scotland board on a two year term, and in 2017 was re-elected once again as the group has grown. In 2019 the board members formed the Scottish Game Developers Association, a Scottish Charitable Organisation, to strengthen our efforts in supporting the Scottish game development community.
I did some guest lecturing at the Glasgow School of Art’s Digital Design Studio on Game Audio, and have spoke at a number of different events and universities.
Want to know anything else? I’m on Twitter.